CindyJS

Accessing Geometric Elements

The main communication between CindyScript and the geometry part of Cinderella is accomplished by accessing the geometric objects of a construction. Geometric elements can be accessed in two different ways: either one can access an element by the name of its label or one can access lists of elements by special CindyScript operators. The interaction between Cinderella and CindyScript gives CindyScript the possibility to read essentially all properties of the elements of a geometric construction. Most properties can also be set by CindyScript. The following sections first describe the possible ways to address geometric objects and then provide a detailed list of the supported properties.

Accessing Elements by Their Names

Every element in a geometric construction has a unique name, its label. This name can be used as a handle in CindyScript. Formally, in CindyScript the element plays the role of a predefined variable. The different properties can be read and set via the . operator (dot operator). For instance, the line of code

A.size=20

sets the size of point A in a construction to the value 20. If a point or a line is contained in an arithmetic operator without a dot operator, then it is automatically converted to a vector representing its position. Thus a point is converted into an [x,y] vector representing its two-dimensional coordinates. A line is converted to an [x,y,z] vector representing its homogeneous coordinates. However,if one intends to set the coordinates of a point, then one has to use the dot operator explicitly. If a handle to a geometric object is not used in an arithmetic expression, then it is still passed to the calculation as the geometric object. Since these concepts are a bit subtle, we will clarify them with a few examples.

Assume that A, B, and C are points in a Cinderella construction. The line

A.xy=(B+C)/2

sets the point A to be the midpoint of B and C. These two points are contained in an arithmetic expression, and therefore they are immediately inverted to an [x,y] vector. Setting the position of point A has to be done by explicitly using the .xy property.

The following program sets the color of all three points to green:

pts=[A,B,C];
forall(pts,p,
  p.color=[0,1,0];
)

In this code the point names are passed as handles to the list pts. Traversing the list with the forall operator puts this handles one after the other into the variable p, from which their color property is accessed.

Lists of Elements

Sometimes it is not necessary to access points individually by their name. In particular, this happens whenever one is interested in performing an operation on all points in a construction. This may happen, for instance, when one wants to calculate the convex hull of a point set. For this, CindyScript provides several operators that return lists of elements. For instance, the operator allpoints() returns a list of all points of a construction. We will demonstrate this with a very tiny example. The following program changes the color of the points depending on their position relative to the y-axis:

pts=allpoints();
forall(pts,p,
  if(p.x<0,
    p.color=[1,1,0],
    p.color=[0,1,0];
   )
)

The following picture shows the application of the code to a random collection of points.

Working with lists of points

Properties of Geometric Objects

We now start with a complete description of all properties that are currently accessible via CindyScript. Every property is at least readable. For each property we list the type of value expected for the property, whether it is read only or also writeable, and a short description of its purpose. Possible property types are usually as follows:

Some properties, like the current position, are only writable for free objects. We mark this by the word “free” in the corresponding column.

Properties Common to All Geometric Objects
Name Writeable Type Purpose
color yes 3-vector The (red, green, blue) color vector of the object
colorhsb yes 3-vector The (hue, saturation, black) color vector of the object
isshowing yes bool Whether the object is shown (this is inherited by all elements that depend on the object)
visible yes bool Whether the object is shown (not inherited by dependent objects)
alpha yes real The opacity of the object (between 0.0 and 1.0)
labeled yes bool Whether the object shows its label
name no string The label of the object
caption yes string A caption that may replace the name
trace yes bool Whether the object leaves a trace
tracelength yes int The length of the trace
selected yes bool Whether the object is currently selected

Each geometric element has a unique name. the string that represents this name may be accessed by .name. So for instance A.name returns the string "A". The name may not be identical with the caption of the element shown in the construction. If A.caption is the empty string the name is shown, otherwise the caption.

Properties of Points
Name Writeable Type Purpose
x free real The x-coordinate of the point
y free real The y-coordinate of the point
xy free 2-vector The xy-coordinates of the point
coord free 2-vector The xy-coordinates of the point
homog free 3-vector The homogeneous coordinates of the point
angle free real Applies only to PointOnCircle objects. The angle of the point on the circle
size yes int The size of the point (0..40)
imagerot yes real A rotation angle if the point is equipped with an image
Properties of Lines
Name Writeable Type Purpose
homog free 3-vector The homogeneous coordinates of the line
angle free real The angle of the line
slope free real The slope of the line
size yes int The size of the line (0..10)
Properties of Circles and Conics
Name Writeable Type Purpose
center no real The center of the circle
radius free real The radius of the circle
matrix no real The matrix describing the quadratic form of the circle or conic
dualMatrix no real The matrix describing the dual (=adjoint) matrix of the conic
size yes int The size of the border line (0..10)
Properties of Texts
Name Writeable Type Purpose
text yes string The content of the text
pressed yes boolean The state of this text if it is a button
xy yes 2-vector The position of the text
Properties of Animations
Name Writeable Type Purpose
run yes bool Whether the animation is running
speed yes real The relative animation speed
Properties of Transformations
Name Writeable Type Purpose
matrix no 3x3 matrix The homogeneous matrix of the transformation
inverse no 3x3 matrix The homogeneous matrix of the inverse transformation

Properties of CindyLab Objects

It is not only geometric properties that can be accessed by CindyScript. The simulation parameters of CindyLab constructions can also be read and sometimes set via CindyScript.

Properties of All CindyLab Elements
Name Writeable Type Purpose
simulate yes bool Whether the object takes part in the physics simulation or is neglected
Properties of Masses
Name Writeable Type Purpose
mass yes real The mass of the object
charge yes int The charge of the object
friction yes real The individual friction of the object
radius yes real The radius if the mass is treated as a ball
posx yes real The x-component of the mass's position
posy yes real The y-component of the mass's position
pos yes 2-vector The mass's position vector
vx yes real The x-component of the velocity
vy yes real The y-component of the velocity
v yes 2-vector The velocity vector
fx no real The x-component of the force acting on the particle
fy no real The y-component of the force acting on the particle
f no 2-vector The force vector acting on the particle
kinetic no real The kinetic energy of the particle
ke no real The kinetic energy of the particle

Sometimes one is interested to add a user defined force potential between masses. This can be done by scripting a suitable piece of code in the Integeration Tick event. Since internally the position of masses has a finer time scale than usual geometric movements it is necessary to access their position via the pos, posx and posy accessors.

Properties of Springs and Coulomb Forces
Name Writeable Type Purpose
l no real The current length of the spring
lrest no real The rest length of the spring
ldiff no real The distance to the rest length of the spring
strength yes real The spring constant
f no real The force vector caused by the spring
amplitude yes real The amplitude for actuation
speed yes real The speed for actuation
phase yes real The phase for actuation (between 0.0 and 1.0)
potential no real The potential energy in the spring
pe no real The potential energy in the spring
Property for Velocities
Name Writeable Type Purpose
factor yes real The multiplication factor between graphical representation and actual velocity
Properties of Gravity
Name Writeable Type Purpose
strength yes real The strength of the gravity field
potential no real The potential energy of all masses in the gravity field
pe no real The potential energy of all masses in the gravity field
Properties of Suns
Name Writeable Type Purpose
mass yes real The mass of the sun
potential no real The potential energy of all masses in the sun field
pe no real The potential energy of all masses in the sun field
Properties of Magnetic Areas
Name Writeable Type Purpose
strength yes real The strength of the magnetic field
friction yes real The friction in the magnetic area
Properties of Bouncers and Floors
Name Writeable Type Purpose
xdamp yes real Damping in the x-direction
ydamp yes real Damping in the y-direction
Properties of the Environment

The environment can be accessed by the built-in operator simulation(). The following slots of the environment can be accessed:

Name Writeable Type Purpose
gravity yes real The global gravity
friction yes real The global friction
kinetic no real The overall kinetic energy
ke no real The overall kinetic energy
potential no real The overall potential energy
pe no real The overall potential energy

Inspecting Elements

You can also use the generic CindyScript function inspect(‹element›) to access all the attributes that are available in the Inspector. For example, if a point A exists in the construction, the function

inspect(A)

will return the array of strings

[name,definition,color,visibility,drawtrace,tracelength,
traceskip,tracedim,render,isvisible,text.fontfamily,
pinning,incidences,labeled,textsize,textbold,textitalics,
ptsize,pointborder,printname,point.image,
point.image.rotation,freept.pos]

Using the two-parameter form inspect(‹element›,‹string›) you can read all the attributes of A that are listed in the above array:

inspect(A,"text.fontfamily")

returns

SansSerif

With the three-parameter form inspect(‹element›,‹string›,‹expr›) you can also set the attributes that are not read-only (for example, you cannot change the list of incidences or the definition of an element). The following function will set the font of A to a Serif font:

inspect(A,"text.fontfamily","Serif")

The inspect command is very powerful, as you can automate all actions you normally would have to do in the Inspector using the mouse. Also, it gives you fine grained control over all properties.


Set a user attribute: attribute(‹geo›,‹string1›,‹string2›)

Not available in CindyJS yet!

Description: Sets the user attribute of ‹geo› identified by ‹string1› to the value ‹string2›.

Read a user attribute: attribute(‹geo›,‹string›)

Not available in CindyJS yet!

Description: Returns the user attribute identified by ‹string› of the geometric element ‹geo› .

Both versions of the attribute function are mainly used for interaction with the Visage Extension of Cinderella, which has not been ported to CindyJS yet.


Creating and Destroying Elements

Starting with Cinderella version 2.1 you can also create points on the fly from CindyScript. The function

p = createpoint("A",[4,6])

creates a point labeled A at coordinates [4,6], unless there is already an element A. If it exists, it will be moved to the position given as second argument. The value of the function is the point or the already existing element A. This means that repeated executions of the function are not harmful to your code - if you need a free point at “A” you can ensure that it exists using the createpoint-command.

Using the removeelement function you can also remove elements from your construction. Be aware that all dependent elements will be removed as well. The function expects an element as argument, so you can use either

removeelement(A)

or

removeelement(element("A"))

to remove the element named “A”.

More functions to create arbitrary elements are also available and discussed in the section on special operators.